A incredible work from Jose Perez making a specifics shader for the rocks in the game
We work on different rock surfaces, trying to get different aspects depending on the biome where they were embedded.
The result is rocks based on megascans assets, with an almost infinite increase in resolution
Working with Bea Arevalo, our main responsibilities include the creation of the textures for the rock surfaces, and setup the materials and masks
Special thanks to everyone on the Hexworks team, and specially to the "Tech team" (Gus, Uxia, Jose and Nico) and Level Designers
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Level Art:
https://www.artstation.com/beaarev
https://www.artstation.com/saracubelos
https://www.artstation.com/yordy
https://www.artstation.com/yvespinel
https://www.artstation.com/dervy
https://www.artstation.com/emilioparraart
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Tech Art:
https://www.artstation.com/japh
Lighting:
https://www.artstation.com/hildner
Art Direction:
https://www.artstation.com/eyardt
Art Manager:
https://www.artstation.com/morty
Director of Photography / Lighting
https://www.artstation.com/erwan06