I was responsible for rework certain areas and polish others in the entire Castle but had the incredible help from Yves Pinel and Jorge Del Olmo, who helped me build assets and embellish a lot of the existing ones, working in some specifics zones to improve the composition and the general aspect
My primary responsibilities include: world building, PBR equalization, detail pass/set dressing, creating unique assets/materials for the environment, adjust composition in all level, decal pass, and optimization.
Special thanks to everyone on the Hexworks team, and specially to the "Tech team" (Gus, Uxia, Jose and Nico) and Level Designers
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Contributors
Level Art
https://www.artstation.com/yordy
https://www.artstation.com/yvespinel
Lighting
https://www.artstation.com/catarina
Art Direction:
https://www.artstation.com/eyardt
Art Manager:
https://www.artstation.com/morty
Director of Photography / Lighting
https://www.artstation.com/erwan06
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Outsourcing:
https://www.artstation.com/dv3d_gaming