I was responsible for rework certain areas and polish others zones in Adyr Arena.
My primary responsibilities include: world building, PBR equalization, detail pass/set dressing, creating unique assets/materials for the environment, adjust composition, decal pass, and optimization.
I've been working also in the composition of new modules for the platforms and rework of the crystals in the level with a fantastic shaders made by Jose Perez (Tech Art)
Thanks to everyone on the Hexworks team, and specially to the "Tech team" (Gus, Uxia, Jose and Nico )
----------------------------------
Art Direction:
https://www.artstation.com/eyardt
Art Manager:
https://www.artstation.com/morty
Director of Photography / Lighting
https://www.artstation.com/erwan06
------------------------------------
Outsourcing: